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socialfiction.org «dot.walk» | Interact1.Walk
socialfiction.org, «dot.walk»
Interact1.Walk | © socialfiction.org
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socialfiction.org «dot.walk» | dot-walksocialfiction.org «dot.walk» | Interact1.Walk

Categories: Software

Relevant passages:

icon: authorTjark Ihmels icon: authorJulia Riedel «The Methodology of Generative Art»| icon: authorJosephine Bosma «Constructing Media Spaces»


 

 socialfiction.org
«dot.walk»

«.walk» by socialfiction.org raises regimentation to an art form by giving instructions for a walk through a city. These instructions correspond to an algorithm and can be traced back to a simple computer programme:
//Classic.walk
Repeat
[
1 st street left
2 nd street right
2 nd street left
]
The psychogeographical project «.walk» supplies instructions (software) on how to use a city (hardware). In principle, however, this artistic position offers no compelling case for involvement with programmed software, providing instead a general reflection on rules and their use. The artistic interest in this case is concentrated on the instruction.

«If the city is a database of human culture through the ages than generative psychogeography is the query best suited for weaving unconnected facts into a logical dataset.

This is an example of the .walk software psychogeographers will be running during the experiment .

This experiment is Phase 0 in the eventual construction of the UGPC (Universal Generative Psychogeographical Computer).» (socialfiction.org)

 

Tjark Ihmels